Shop items
One-off purchases from the Shop tab: resource trades and team-wide buffs, each on its own cooldown.
Trade 200 wood for 100 gold. 180s cooldown - turn surplus lumber back into spending money.
Every plank has a price.
Trade 100 gold for 100 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Gold buys axes. Axes buy timber.
Trade 1,000 gold for 1,000 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Gold buys axes. Axes buy timber.
Grants every unit on your team +5 Armor for 30 seconds. Does not stack - if an ally also buys it the timer just refreshes, never the bonus. 4 minute cooldown.
A blessing thin as parchment, worn like steel.
Trade gold for a single stardust.
The enemy's next wave spawns late.
The enemy's next income tick pays half, and the difference comes to your team.
Buy one more Rescue Strike.
Mend your team's castle.
Your whole army moves faster for a while, marching and fighting.
Requires a teammate. Your buildings send the team's next wave instead of the scheduled teammate's.
Requires a teammate. This one wave, every teammate's buildings spawn together.
Requires a teammate. Send gold to a teammate, a tenth lost on the way.
Requires a human teammate. Hand your unspent Rescue Strike to them.
Trade 200 wood for 100 gold. 180s cooldown - turn surplus lumber back into spending money.
Every plank has a price.
Trade 100 gold for 100 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Gold buys axes. Axes buy timber.
Trade 1,000 gold for 1,000 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Gold buys axes. Axes buy timber.
Trade gold for a single stardust.
Every unit on your team gains a ward that blocks the next hostile spell.
The enemy's next wave spawns late.
The enemy's next income tick pays half, and the difference comes to your team.
Buy one more Rescue Strike.
Mend your team's castle.
Your whole army moves faster for a while, marching and fighting.
Requires a teammate. Your buildings send the team's next wave instead of the scheduled teammate's.
Requires a teammate. This one wave, every teammate's buildings spawn together.
Requires a teammate. Send gold to a teammate, a tenth lost on the way.
Requires a human teammate. Hand your unspent Rescue Strike to them.
Trade 200 wood for 100 gold. 180s cooldown - turn surplus lumber back into spending money.
Every plank has a price.
Trade 100 gold for 100 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Gold buys axes. Axes buy timber.
Trade 1,000 gold for 1,000 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Gold buys axes. Axes buy timber.
Trade gold for a single stardust.
Every unit on your team heals a share of its health over a few seconds.
The enemy's next wave spawns late.
The enemy's next income tick pays half, and the difference comes to your team.
Buy one more Rescue Strike.
Mend your team's castle.
Your whole army moves faster for a while, marching and fighting.
Requires a teammate. Your buildings send the team's next wave instead of the scheduled teammate's.
Requires a teammate. This one wave, every teammate's buildings spawn together.
Requires a teammate. Send gold to a teammate, a tenth lost on the way.
Requires a human teammate. Hand your unspent Rescue Strike to them.
Trade 200 wood for 100 gold. 180s cooldown - turn surplus lumber back into spending money.
Every plank has a price.
Trade 100 gold for 100 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Gold buys axes. Axes buy timber.
Trade 1,000 gold for 1,000 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Gold buys axes. Axes buy timber.
Trade gold for a single stardust.
Every unit on your team drinks a share of the damage it deals.
The enemy's next wave spawns late.
The enemy's next income tick pays half, and the difference comes to your team.
Buy one more Rescue Strike.
Mend your team's castle.
Your whole army moves faster for a while, marching and fighting.
Requires a teammate. Your buildings send the team's next wave instead of the scheduled teammate's.
Requires a teammate. This one wave, every teammate's buildings spawn together.
Requires a teammate. Send gold to a teammate, a tenth lost on the way.
Requires a human teammate. Hand your unspent Rescue Strike to them.
Trade 200 wood for 100 gold. 180s cooldown - turn surplus lumber back into spending money.
Every plank has a price.
Trade 100 gold for 100 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Gold buys axes. Axes buy timber.
Trade 1,000 gold for 1,000 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Gold buys axes. Axes buy timber.
Trade gold for a single stardust.
Raise the standard: your units, and every unit you spawn for a while, hit harder.
The enemy's next wave spawns late.
The enemy's next income tick pays half, and the difference comes to your team.
Buy one more Rescue Strike.
Mend your team's castle.
Your whole army moves faster for a while, marching and fighting.
Requires a teammate. Your buildings send the team's next wave instead of the scheduled teammate's.
Requires a teammate. This one wave, every teammate's buildings spawn together.
Requires a teammate. Send gold to a teammate, a tenth lost on the way.
Requires a human teammate. Hand your unspent Rescue Strike to them.
Trade 200 wood for 100 gold. 180s cooldown - turn surplus lumber back into spending money.
Every plank has a price.
Trade 100 gold for 100 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Gold buys axes. Axes buy timber.
Trade 1,000 gold for 1,000 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Gold buys axes. Axes buy timber.
Trade gold for a single stardust.
Every unit on your team burns whoever strikes it in melee.
The enemy's next wave spawns late.
The enemy's next income tick pays half, and the difference comes to your team.
Buy one more Rescue Strike.
Mend your team's castle.
Your whole army moves faster for a while, marching and fighting.
Requires a teammate. Your buildings send the team's next wave instead of the scheduled teammate's.
Requires a teammate. This one wave, every teammate's buildings spawn together.
Requires a teammate. Send gold to a teammate, a tenth lost on the way.
Requires a human teammate. Hand your unspent Rescue Strike to them.
Trade 200 wood for 100 gold. 180s cooldown - turn surplus lumber back into spending money.
Every plank has a price.
Trade 100 gold for 100 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Gold buys axes. Axes buy timber.
Trade 1,000 gold for 1,000 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Gold buys axes. Axes buy timber.
Trade gold for a single stardust.
Every unit on your team moves and attacks faster for a short while.
The enemy's next wave spawns late.
The enemy's next income tick pays half, and the difference comes to your team.
Buy one more Rescue Strike.
Mend your team's castle.
Your whole army moves faster for a while, marching and fighting.
Requires a teammate. Your buildings send the team's next wave instead of the scheduled teammate's.
Requires a teammate. This one wave, every teammate's buildings spawn together.
Requires a teammate. Send gold to a teammate, a tenth lost on the way.
Requires a human teammate. Hand your unspent Rescue Strike to them.
Trade 200 wood for 100 gold. 180s cooldown - turn surplus lumber back into spending money.
Every plank has a price.
Trade 100 gold for 100 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Gold buys axes. Axes buy timber.
Trade 1,000 gold for 1,000 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Gold buys axes. Axes buy timber.
Trade gold for a single stardust.
Every unit on your team swells with extra health for a short while.
The enemy's next wave spawns late.
The enemy's next income tick pays half, and the difference comes to your team.
Buy one more Rescue Strike.
Mend your team's castle.
Your whole army moves faster for a while, marching and fighting.
Requires a teammate. Your buildings send the team's next wave instead of the scheduled teammate's.
Requires a teammate. This one wave, every teammate's buildings spawn together.
Requires a teammate. Send gold to a teammate, a tenth lost on the way.
Requires a human teammate. Hand your unspent Rescue Strike to them.