Bloodlust & Harmony

Exemplaris

Masters of divine light and the last wall between the living and the dead. Righteous, wrathful, and certain the world will be kind once it is finally the same. Their every mercy arrives at the point of a sword.

Read the lore of Exemplaris →

Aurelian Vaust
the Radiant Exarch

The Dominion's first blade and its most unbending judge, who has burned more heresy than any Exarch in living memory and calls it love. Aurelian does not doubt and does not tire. Lately he has heard that some of his own faithful preach peace with the crooked, and he is sharpening a verdict for them too.

Castle

Buildings

Special buildings

Units 18 in the roster

Summons

Called into battle by abilities, not built.

Researches

All Damage (10 tiers)

Sharpens every Crown soldier's edge. All units gain +1 attack damage. Current bonus: +0. Next tier: 100 gold (1/10).

All Armor (10 tiers)

Better plate, better gambeson, better bracers. All units gain +1 armor. Current bonus: +0. Next tier: 100 gold (1/10).

All Max Health (10 tiers)

Better rations, better physicians, better luck. All units gain +5 max HP. Current bonus: +0. Next tier: 100 gold (1/10).

All Attack Speed (20 tiers)

Drilled hands move faster. All units gain +0.01 attack speed. Current bonus: +0. Next tier: 100 gold (1/20).

Max Food (3 tiers)

Raises your building cap by +1 each tier. Buy it when your food bar is full and you still want spawners or towers. Next: 500 gold.

Infantry Fortify (1 tier)

The Crown buys its line a second skin. Footmen gain +100 max HP and +1 armor per tier. Current: +0 HP, +0 armor. Next tier: 500 gold (1/1).

Shield Wall Drill (3 tiers)

The line does not step back. It has nowhere to step to. Footmen and Swordsmen lose 1 more from every hit taken (never below 1). Next tier: 300 gold.

Verdict Volleys (2 tiers)

Judgement carries further than the voice. Every archer line gains +150 attack range. Next tier: 400 gold.

Deeper Wells (3 tiers)

The well is deep because the need is. Priests, Clerics and High Priests gain +25% of their base max mana and +0.5 mana regeneration. Next tier: 500 gold.

Martyr's Passage (1 tier)

To fall is the office. To fall late is the art. The Martyr regenerates 3 health per second and gains +25% of its base max health. Costs 500 gold.

Crown Retinue (3 tiers)

The Crown does not fall. It is carried. The Royal gains +2 armor and +10% of its base max health. Next tier: 200 gold.

Siege Verdict (1 tier)

Some walls are heresy. Those come down. The Ballista gains +200 attack range, +10 damage, and can shoot flying units. Costs 800 gold.

Bloom's Verdict (2 tiers)

Kindness, at the temperature it was always meant to reach. Purity Flowers planted by Purifiers, Templars, Exemplars and Arbiters heal half again as much per tier. Next tier: 600 gold.

Aerie Doctrine (2 tiers)

The sky is the wall's last course of stone. The Griffin's ricochet reaches +1 more target and keeps more of its damage on every hop. Next tier: 600 gold.

Radiant Certainty (3 tiers)

Doubt is the only wound the light cannot close. Every unit gains shadow resistance and takes less spell damage, rising with each tier: lesser shadow resist and 5% at first, then 50% shadow and 10%, then 75% shadow and 15%. The mark shows on every unit. Next tier: 400 gold.

Shop

Buy Gold

Trade 200 wood for 100 gold. 180s cooldown - turn surplus lumber back into spending money.

Buy Wood

Trade 100 gold for 100 wood. 60s cooldown between buys - top up lumber the moment a build needs it.

Buy Wood

Trade 1,000 gold for 1,000 wood. 60s cooldown between buys - top up lumber the moment a build needs it.

Scroll of Protection

Grants every unit on your team +5 Armor for 30 seconds. Does not stack - if an ally also buys it the timer just refreshes, never the bonus. 4 minute cooldown.

Buy Stardust

Trade gold for a single stardust.

Saboteur's Fuse

The enemy's next wave spawns late.

Tax Collector

The enemy's next income tick pays half, and the difference comes to your team.

Rescue Strike Charge

Buy one more Rescue Strike.

Castle Repair Kit

Mend your team's castle.

Forced March Drum

Your whole army moves faster for a while, marching and fighting.

Skip the Rotation

Requires a teammate. Your buildings send the team's next wave instead of the scheduled teammate's.

Double Down

Requires a teammate. This one wave, every teammate's buildings spawn together.

Trade Winds

Requires a teammate. Send gold to a teammate, a tenth lost on the way.

Lend Strike

Requires a human teammate. Hand your unspent Rescue Strike to them.