Bloodlust & Harmony

Status effects

Every buff, debuff, and aura in the game, straight from the game data.

Buffs

Arcane Blessing

Battle Standard

Fighting under the standard: extra attack damage.

Bloodlustdispelable

Whipped into a frenzy: greatly increased attack and movement speed.

Bone Armordispelable

Warded by conjured bone: increased armor.

Bone Tithe

Scroll of Bone Tithe: attacks heal the attacker for a share of the damage.

Couragedispelable

Emboldened: increased attack damage.

Ember Plate

Scroll of Ember Plate: melee attackers take burning damage back.

Enrageddispelable

Enraged: +5 attack damage.

Evergreendispelable

Touched by Evergreen: the next lethal blow heals it to full instead, then the blessing fades.

Final Fight

Survives the next lethal blow at 1 health, then is briefly untouchable.

Forced March

Driven by the drum: moving faster.

Frost Armordispelable

Sheathed in frost: increased armor, and melee attackers are chilled when they strike.

Glut

Scroll of the Glut: swollen with extra health for a short while.

Haste

Scroll of Haste: moves and attacks faster for a short while.

Invisibledispelable

Hidden from enemies, and stays hidden even while attacking.

Mending

Scroll of Mending: regenerating health over a few seconds.

Mending Lightdispelable

Blessed with Mending Light: its next wound is healed before it lands, then the blessing leaps to another hurt ally.

Mourning

Attack damage gained for every ally that died nearby. It keeps count, and the count never resets.

Never There

Harder to hit: a chance to dodge every basic attack. Granted by research, permanent.

Oathbound

Permanently stronger for every kill it has taken.

Radiant Certainty

Steeled by the Dominion's certainty: resists shadow and takes less spell damage. Granted by research, permanent.

Rock Armordispelable

Wrapped in stone: additional armour.

Soul Infusiondispelable

Strengthened by an infused soul: bolstered for battle.

Spell Shielddispelable

Negates the next spell aimed at it, then breaks.

Veileddispelable

Hidden from enemies. Attacking or casting reveals it.

Wild Blessingdispelable

Blessed by the wild: +3 armor and +5 attack damage.

Debuffs

Acid Weaknessdispelable

Takes greatly increased damage from Acid sources.

Arcane Weaknessdispelable

Takes greatly increased damage from Arcane sources.

Chilleddispelable

Frozen by frost: reduced movement and attack speed. Applied by ice attacks; Ice-immune units cannot be chilled.

Confuseddispelable

Disoriented: attacks the nearest unit, friend or foe.

Contagiondispelable

Host to a spreading plague: takes damage over time and infects nearby enemies.

Deadly Poisondispelable

A potent toxin dealing heavy flat damage over time. Stacks from multiple attackers. Poison-immune units are unaffected.

Draining Lifedispelable

Life is being siphoned away by a channeled Drain Life.

Electric Weaknessdispelable

Takes greatly increased damage from Electric sources.

Feareddispelable

Overcome with terror: flees from danger and cannot fight.

Fire Weaknessdispelable

Takes greatly increased damage from Fire sources.

Hexeddispelable

Cursed with misfortune: a 20% chance for its attacks to miss.

Ice Weaknessdispelable

Takes greatly increased damage from Ice sources.

Infesteddispelable

Dying while infested bursts into parasites and leaves no corpse.

Poison Weaknessdispelable

Takes greatly increased damage from Poison sources.

Poisoneddispelable

Taking poison damage over time, losing 2% of max health each second. Stacks from multiple attackers. Poison-immune units are unaffected.

Polymorpheddispelable

Transformed into a harmless critter: cannot attack or cast until it wears off.

Revealed

Dragged out of hiding by a nearby detector, and cannot hide again while it holds.

Shadow Weaknessdispelable

Takes greatly increased damage from Shadow sources.

Shocked

Crackling with static: takes +25% Electric damage.

Sloweddispelable

Sluggish: greatly reduced movement speed.

Weakened

Sapped strength: deals reduced attack damage.

Auras

Carried by the unit projecting the aura. Nearby units receive the matching aura effect below.

Aura of Woe

Saps nearby enemies for -2 attack damage.

Brilliance Aura

Grants nearby allies +2 mana per second.

Charged Aura

Grants nearby allies +3 shield per second.

Haste Aura

Grants nearby allies +20% movement speed.

Haunting Shadows

Shadow bleeds from this unit into everything near it.

Healing Aura

Grants nearby allies +4 health per second.

Heroic Aura

Grants nearby allies +2 attack damage.

Oathbreaker

Lending its broken oath to nearby allies. Kill it and every borrowed oath goes with it.

Purity Aura

Grants nearby allies +2 health and +2 mana per second.

Regeneration Aura

Grants nearby allies +2 health per second.

The Standing Moon

The concealment that hides the army radiates from this unit - and can never hide it.

Thorns Aura

Grants nearby allies Thorns: their melee attackers take reflected damage.

Wild Growth Aura

Grants nearby allies +1 health per second.

Wild Strength Aura

Grants nearby allies increased attack damage.

Aura effects

What units receive while standing inside an aura.

Brilliance

Within a Brilliance aura: +2 mana per second.

Charged

Within a Charged aura: +3 shield per second.

Defensive

Within a Defensive aura: increased armor.

Dreadlord Aura

Withered by an enemy Dreadlord aura: deals reduced damage.

Haste

Within a Haste aura: +20% movement speed.

Haunted

Something unseen is close. Shadow damage, every second, until you leave.

Healing

Within a Healing aura: +4 health per second.

Heroic

Within a Heroic aura: +2 attack damage.

Moon-Hidden

Hidden by the Moonlord. Cannot be dispelled; it ends when the Moonlord falls or the unit leaves his shadow.

Purity

Within a Purity aura: +2 health and +2 mana per second.

Regeneration

Within a Regeneration aura: +2 health per second.

Spotter

Within a Spotter aura that helps the team reveal hidden enemies.

Sworn

Standing inside an Oathbreaker's aura: kills add permanent attack damage. Lost on leaving range or when the Oathbreaker dies.

Thorns

Melee attackers take damage whenever they strike this unit.

Thorns (Aura)

Within a Thorns aura: melee attackers take damage when they strike this unit.

Vampiric

Within a Vampiric aura: heals for part of the damage its attacks deal.

Wild Growth

Within a Wild Growth aura: +1 health per second.

Wild Strength

Within a Wild Strength aura: increased attack damage.

Woe

Within an enemy Aura of Woe: -2 attack damage.

States

Acid Burn

Flesh eaten away by acid: armor is reduced while it burns.

Blinded

Cannot see clearly: an 80% chance for its attacks to miss.

Casting

This unit is casting a spell.

Damage Reduction

Reduce all incoming damage by X.

Invulnerable

Protected by Sanctuary: takes no damage.

Martyrdom

Inspired by a fallen ally: +25% attack damage and attack speed.

Mind Controlled

Turned against its own: fights for the enemy until the control breaks.

Netted

Caught in a net: a grounded flyer, rooted in place but still able to attack.

Ooze Might

Gains bonus attack damage for each allied ooze nearby.

Protection

Shielded by a Scroll of Protection: increased armor.

Quaking

The ground here is shaking: badly slowed while inside the quake. An environmental state, not a spell effect - it cannot be dispelled and fades moments after leaving the area.

Secondary Attack

Smokescreen

Veiled in smoke: untargetable by enemy attacks for a short time.

Stunned

Summoned

This unit will expire.

Void Called

Webbed

Snared in webbing: a grounded flyer, rooted in place but still able to attack.