Factions
Five armies, five ways to win. Every faction fields its own buildings, units, researches, and shop, and none of them play alike.
Exemplaris
Led by Aurelian Vaust, the Radiant Exarch
Masters of divine light and the last wall between the living and the dead. Righteous, wrathful, and certain the world will be kind once it is finally the same. Their every mercy arrives at the point of a sword.
19 units · 13 buildings · 15 researches
Arcanists
Led by Ysolde, the Ninefold Magister
Brilliant, lawless, half-mad masters of every magic, who forge armies of woven flesh and thinking stone from their mountain spires. The most dangerous friends in the world, loyal only until the next interesting question.
31 units · 13 buildings · 14 researches
Grovewardens
Led by Sythriel, First of the Silent Hunt
The elves who keep the world's last sacred grove and hunt anything that would defile it. Phantoms of the treeline, feared by every people, who take the land back tree by tree and hunter by hunter. To them, mercy is a kind of pollution.
25 units · 13 buildings · 14 researches
Graveborn
Led by Corvane, Keeper of the Skull
A candlelit civilization with a corpse for a heart, ruled by whichever necromancer commands the ancient skull that quickens the dead. Their cities are safe, rich, and full of living and risen alike, and their loyalties turn the moment the throne does.
24 units · 13 buildings · 14 researches
Warclans
Led by Draghul, the Bloodgreen Warspeaker
Orcs who love the world enough to drown it in blood. Worshippers of the old nature-gods and prophets of a red salvation, that every clever, world-devouring people must be scoured from the earth. Their bloodlust can run so total it frightens even their allies.
30 units · 13 buildings · 14 researches
Ironoath
Led by Brokk Ashenhold, Oathmaster of the Deep
Forge-priests of the world's inner fire, who treat the world as sacred, infinite material and dig without end. Grudge-keepers whose mines kill the green above, and the one enemy the phantom elves have never learned to frighten.
21 units · 13 buildings · 15 researches
Nightspun
Led by Maelith, Matron of the Long Night
Elves banished into endless night, sun-cursed and remade in symbiosis with the intelligent things that crept into them in the dark. Scattered, otherworldly pariahs who dwell at the shadowed edges of the world. Not evil, whatever the light preaches, and not quite anything the world has seen before.
29 units · 12 buildings · 14 researches
Voidwrought
Led by Ix'Thaal, Herald of the Threshold
The makers and parasites that climb from the bottomless Pit. Rare, incomprehensible, and impossible to read, they defile nature and midwife new life in the same breath. No one knows what they want, and that is the worst of it.
17 units · 13 buildings · 13 researches