Bloodlust & Harmony

Arcanists

Brilliant, lawless, half-mad masters of every magic, who forge armies of woven flesh and thinking stone from their mountain spires. The most dangerous friends in the world, loyal only until the next interesting question.

Read the lore of Arcanists →

Ysolde
the Ninefold Magister

An archmage who has died and rewritten herself so many times that no one, herself included, is sure which version currently rules the spires. Ysolde is delighted by everything and troubled by nothing, which makes her either the wisest being alive or the most dangerous. She will help you win your war, right up until the moment it stops being interesting.

Castle

Buildings

Special buildings

Units 31 in the roster

Researches

All Damage (10 tiers)

Sharpens every Crown soldier's edge. All units gain +1 attack damage. Current bonus: +0. Next tier: 100 gold (1/10).

All Armor (10 tiers)

Better plate, better gambeson, better bracers. All units gain +1 armor. Current bonus: +0. Next tier: 100 gold (1/10).

All Max Health (10 tiers)

Better rations, better physicians, better luck. All units gain +5 max HP. Current bonus: +0. Next tier: 100 gold (1/10).

All Attack Speed (20 tiers)

Drilled hands move faster. All units gain +0.01 attack speed. Current bonus: +0. Next tier: 100 gold (1/20).

Max Food (3 tiers)

Raises your building cap by +1 each tier. Buy it when your food bar is full and you still want spawners or towers. Next: 500 gold.

Arcane Bulwark (1 tier)

Doubles the maximum shield of every allied unit that has one, and adds +1.5 shield regeneration to every unit that regenerates shields. Units without shields gain nothing - this deepens what's already glowing.

Colloid Reinforcement (3 tiers)

A thicker specimen. Note the improved cohesion. Every ooze gains +20% of its base max health. Next tier: 250 gold.

Elemental Saturation (3 tiers)

Each color of the spectrum, sharpened. Every ooze that carries an element gains +2 attack damage. The plain Grey line is untouched. Next tier: 300 gold.

Bound Plate (2 tiers)

The armor remembers a body. It does not miss one. Animated Armor gains +50% of its base max shield and +1 shield regeneration. Next tier: 350 gold.

Loom of Thought (3 tiers)

A larger vessel for a larger question. Every unit and special building of yours that holds mana gains +0.5 mana regeneration. Next tier: 300 gold.

Clutch Vigor (1 tier)

Every clutch is a hypothesis. This one is well fed. Every hatched baby dragon gains +25% of its base max health and blinks away when struck. Costs 600 gold.

Focused Lens (2 tiers)

The beam was always this bright. We only narrowed it. The Manaray gains +100 attack range and +10 damage. Next tier: 500 gold.

Cultured Fission (2 tiers)

Division is not death. It is the experiment continuing. Every Greater ooze splits into +1 more child when it dies. Next tier: 500 gold.

Blink Calibration (2 tiers)

Distance is a variable. We have narrowed the error bars. Every unit that blinks when struck recovers the blink sooner: a fifth shorter at first, half as long at the second tier. Next tier: 300 gold.

Shop

Buy Gold

Trade 200 wood for 100 gold. 180s cooldown - turn surplus lumber back into spending money.

Buy Wood

Trade 100 gold for 100 wood. 60s cooldown between buys - top up lumber the moment a build needs it.

Buy Wood

Trade 1,000 gold for 1,000 wood. 60s cooldown between buys - top up lumber the moment a build needs it.

Buy Stardust

Trade gold for a single stardust.

Scroll of Warding

Every unit on your team gains a ward that blocks the next hostile spell.

Saboteur's Fuse

The enemy's next wave spawns late.

Tax Collector

The enemy's next income tick pays half, and the difference comes to your team.

Rescue Strike Charge

Buy one more Rescue Strike.

Castle Repair Kit

Mend your team's castle.

Forced March Drum

Your whole army moves faster for a while, marching and fighting.

Skip the Rotation

Requires a teammate. Your buildings send the team's next wave instead of the scheduled teammate's.

Double Down

Requires a teammate. This one wave, every teammate's buildings spawn together.

Trade Winds

Requires a teammate. Send gold to a teammate, a tenth lost on the way.

Lend Strike

Requires a human teammate. Hand your unspent Rescue Strike to them.