Arcanists
Brilliant, lawless, half-mad masters of every magic, who forge armies of woven flesh and thinking stone from their mountain spires. The most dangerous friends in the world, loyal only until the next interesting question.
An archmage who has died and rewritten herself so many times that no one, herself included, is sure which version currently rules the spires. Ysolde is delighted by everything and troubled by nothing, which makes her either the wisest being alive or the most dangerous. She will help you win your war, right up until the moment it stops being interesting.
Castle
Buildings
Special buildings
Units 31 in the roster
Researches
Sharpens every Crown soldier's edge. All units gain +1 attack damage. Current bonus: +0. Next tier: 100 gold (1/10).
Better plate, better gambeson, better bracers. All units gain +1 armor. Current bonus: +0. Next tier: 100 gold (1/10).
Better rations, better physicians, better luck. All units gain +5 max HP. Current bonus: +0. Next tier: 100 gold (1/10).
Drilled hands move faster. All units gain +0.01 attack speed. Current bonus: +0. Next tier: 100 gold (1/20).
Raises your building cap by +1 each tier. Buy it when your food bar is full and you still want spawners or towers. Next: 500 gold.
Doubles the maximum shield of every allied unit that has one, and adds +1.5 shield regeneration to every unit that regenerates shields. Units without shields gain nothing - this deepens what's already glowing.
A thicker specimen. Note the improved cohesion. Every ooze gains +20% of its base max health. Next tier: 250 gold.
Each color of the spectrum, sharpened. Every ooze that carries an element gains +2 attack damage. The plain Grey line is untouched. Next tier: 300 gold.
The armor remembers a body. It does not miss one. Animated Armor gains +50% of its base max shield and +1 shield regeneration. Next tier: 350 gold.
A larger vessel for a larger question. Every unit and special building of yours that holds mana gains +0.5 mana regeneration. Next tier: 300 gold.
Every clutch is a hypothesis. This one is well fed. Every hatched baby dragon gains +25% of its base max health and blinks away when struck. Costs 600 gold.
The beam was always this bright. We only narrowed it. The Manaray gains +100 attack range and +10 damage. Next tier: 500 gold.
Division is not death. It is the experiment continuing. Every Greater ooze splits into +1 more child when it dies. Next tier: 500 gold.
Distance is a variable. We have narrowed the error bars. Every unit that blinks when struck recovers the blink sooner: a fifth shorter at first, half as long at the second tier. Next tier: 300 gold.
Shop
Trade 200 wood for 100 gold. 180s cooldown - turn surplus lumber back into spending money.
Trade 100 gold for 100 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Trade 1,000 gold for 1,000 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Trade gold for a single stardust.
Every unit on your team gains a ward that blocks the next hostile spell.
The enemy's next wave spawns late.
The enemy's next income tick pays half, and the difference comes to your team.
Buy one more Rescue Strike.
Mend your team's castle.
Your whole army moves faster for a while, marching and fighting.
Requires a teammate. Your buildings send the team's next wave instead of the scheduled teammate's.
Requires a teammate. This one wave, every teammate's buildings spawn together.
Requires a teammate. Send gold to a teammate, a tenth lost on the way.
Requires a human teammate. Hand your unspent Rescue Strike to them.