Nightspun
Elves banished into endless night, sun-cursed and remade in symbiosis with the intelligent things that crept into them in the dark. Scattered, otherworldly pariahs who dwell at the shadowed edges of the world. Not evil, whatever the light preaches, and not quite anything the world has seen before.
Matron of the frozen northern seat and the nearest a scattered people has to a crown, though half the tribes would spit at the word. Maelith speaks for the worms that speak through her, and it is never certain which of them chooses the words. She remembers the banishment, and who ordered it, and she has decided across long centuries that the Nightspun will not merely survive their exile. They will become the thing that comes after the ones who cast them out.
Castle
Buildings
Special buildings
Units 29 in the roster
Researches
Sharpens every Crown soldier's edge. All units gain +1 attack damage. Current bonus: +0. Next tier: 100 gold (1/10).
Better plate, better gambeson, better bracers. All units gain +1 armor. Current bonus: +0. Next tier: 100 gold (1/10).
Better rations, better physicians, better luck. All units gain +5 max HP. Current bonus: +0. Next tier: 100 gold (1/10).
Drilled hands move faster. All units gain +0.01 attack speed. Current bonus: +0. Next tier: 100 gold (1/20).
Raises your building cap by +1 each tier. Buy it when your food bar is full and you still want spawners or towers. Next: 500 gold.
We spun it thicker. We spun it for the winter. Every spider gains +15% of its base max health. Next tier: 300 gold.
They grew in the dark. They prefer it. Every mushroom form gains +1 armor and +10% of its base max health. Next tier: 250 gold.
The pulpit calls the wolf corrupted. The wolf disagrees. The Gloamhound regenerates 1 health per second and gains +6 attack damage. Costs 400 gold.
A deeper night. Spun, not fallen. Veilspinners, Nightspinners, Sunkillers and Starcallers gain +25% of their base max mana and +0.5 mana regeneration. Next tier: 300 gold.
Every name it carries, it carries faster. Nightriders and Mournriders gain +1 armor, +10% of their base max health and 0.5 health regeneration. Next tier: 400 gold.
Let them see him. Let them try. The Moonlord gains +3 armor and +20% of his base max health. Costs 500 gold.
Stepping along a thread nobody else can see. Duskrunners, Duskbows and Duskblades blink away when struck. Costs 450 gold.
They were behind you before the sun set. Shadewalkers and Shadestalkers striking from hiding add +0.25 to their ambush multiplier. Next tier: 450 gold.
The hit lands. We had already left. Every unit gains +0.03 dodge chance (3% per tier). The mark shows on every unit. Next tier: 400 gold.
Shop
Trade 200 wood for 100 gold. 180s cooldown - turn surplus lumber back into spending money.
Trade 100 gold for 100 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Trade 1,000 gold for 1,000 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Trade gold for a single stardust.
Every unit on your team moves and attacks faster for a short while.
The enemy's next wave spawns late.
The enemy's next income tick pays half, and the difference comes to your team.
Buy one more Rescue Strike.
Mend your team's castle.
Your whole army moves faster for a while, marching and fighting.
Requires a teammate. Your buildings send the team's next wave instead of the scheduled teammate's.
Requires a teammate. This one wave, every teammate's buildings spawn together.
Requires a teammate. Send gold to a teammate, a tenth lost on the way.
Requires a human teammate. Hand your unspent Rescue Strike to them.