Voidwrought
The makers and parasites that climb from the bottomless Pit. Rare, incomprehensible, and impossible to read, they defile nature and midwife new life in the same breath. No one knows what they want, and that is the worst of it.
The first thing that climbed out of the Pit and stayed, and the nearest the Voidwrought have to a will the world can point at. Ix'Thaal does not command so much as intend, and its intentions ripple outward through corrupted kings and quiet bargains. Whether it is a ruler, a hunger, or a door left standing open, none of the eight peoples can say.
Castle
Buildings
Special buildings
Units 17 in the roster
Researches
Bone honed sharper than steel. All units gain +1 attack damage. Current bonus: +0. Next tier: 100 gold (1/10).
Older bone holds together harder. All units gain +1 armor. Current bonus: +0. Next tier: 100 gold (1/10).
Reinforced bindings, denser bone. All units gain +5 max HP. Current bonus: +0. Next tier: 100 gold (1/10).
The dead never tire of swinging. All units gain +0.01 attack speed. Current bonus: +0. Next tier: 100 gold (1/20).
Raises your building cap by +1 each tier. Buy it when your food bar is full and you still want spawners or towers. Next: 500 gold.
The clot thickens. It was always going to. Every Clotworm, spawned or grafted, gains +30% of its base max health and +2 attack damage. Next tier: 250 gold.
It is not full. It has never been full. The Glutton gains +25% of its base max health. Costs 400 gold.
Worked into shape. Worked again. Wrought Thralls and Wrought Tyrants gain +4 attack damage. Next tier: 300 gold.
Another was added. It seems to help. The Amalgam gains +20% of its base max health and +2 attack damage, whatever body it rolled. Next tier: 350 gold.
The thread pulls tighter now. The Spineloom gains +5 attack damage and +0.05 attacks per second along its line. Next tier: 500 gold.
A door is a courtesy. This is not a door. The Riftling gains +20% of its base max health and +25 move speed. Next tier: 350 gold.
It bursts on arrival. Arrival is the difficult part. Every spore gains +50% of its base max health and +30 move speed. Costs 450 gold.
They function. They thrive. They want to live. Every unit regenerates 1 more health per second. Next tier: 350 gold.
Shop
Trade 200 wood for 100 gold. 180s cooldown - turn surplus lumber back into spending money.
Trade 100 gold for 100 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Trade 1,000 gold for 1,000 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Trade gold for a single stardust.
Every unit on your team swells with extra health for a short while.
The enemy's next wave spawns late.
The enemy's next income tick pays half, and the difference comes to your team.
Buy one more Rescue Strike.
Mend your team's castle.
Your whole army moves faster for a while, marching and fighting.
Requires a teammate. Your buildings send the team's next wave instead of the scheduled teammate's.
Requires a teammate. This one wave, every teammate's buildings spawn together.
Requires a teammate. Send gold to a teammate, a tenth lost on the way.
Requires a human teammate. Hand your unspent Rescue Strike to them.