Bloodlust & Harmony

Warclans

Orcs who love the world enough to drown it in blood. Worshippers of the old nature-gods and prophets of a red salvation, that every clever, world-devouring people must be scoured from the earth. Their bloodlust can run so total it frightens even their allies.

Read the lore of Warclans →

Draghul
the Bloodgreen Warspeaker

Warspeaker of the united clans and the loudest throat the old gods have. Draghul has razed a hundred settlements and grown a hundred forests over the ashes, and sees no contradiction in it. He hates the Exemplaris with a clean and holy joy. On some nights he hears a deeper drum beneath the war-drums, and he has not yet asked himself who is beating it.

Castle

Buildings

Special buildings

Units 24 in the roster

Summons

Called into battle by abilities, not built.

Researches

All Damage (10 tiers)

Sharpens every Crown soldier's edge. All units gain +1 attack damage. Current bonus: +0. Next tier: 100 gold (1/10).

All Armor (10 tiers)

Better plate, better gambeson, better bracers. All units gain +1 armor. Current bonus: +0. Next tier: 100 gold (1/10).

All Max Health (10 tiers)

Better rations, better physicians, better luck. All units gain +5 max HP. Current bonus: +0. Next tier: 100 gold (1/10).

All Attack Speed (20 tiers)

Drilled hands move faster. All units gain +0.01 attack speed. Current bonus: +0. Next tier: 100 gold (1/20).

Max Food (3 tiers)

Raises your building cap by +1 each tier. Buy it when your food bar is full and you still want spawners or towers. Next: 500 gold.

Thick Hide (2 tiers)

The hide is older than the drum. Ogres, Ogre Mages and War Ogres lose 2 more from every hit taken (never below 1). Next tier: 400 gold.

Scrap Plate (1 tier)

Someone found a helmet. Everyone found half of one. Gremlins, Spitters, Flamethrowers and Sappers gain +50% of their base max health. Costs 250 gold.

March of the Drum (2 tiers)

When the drum quickens, so does the world. Every unit attacks 3% faster and gains +1 attack damage. Next tier: 500 gold.

Far Sight (2 tiers)

One eye. It sees enough. Razorshots and Goreeye Shooters gain +100 attack range and +3 damage. Next tier: 350 gold.

Saddle-Born (1 tier)

Born on the beast. Buried on it, if the beast agrees. Every mounted unit gains +15% of its base max health, +1 armor and +2 attack damage. Costs 450 gold.

Old Flame (1 tier)

It was here before the Wound. It intends to be here after. The Red Dragon gains +10 damage and +200 attack range. Costs 500 gold.

Swollen Glands (2 tiers)

Fed on the right rot, it glows brighter. The Glowbug gains +0.1 attacks per second and +5 damage. Next tier: 350 gold.

Bigger Charge (1 tier)

Louder. The gods like it louder. The Sapper's detonation deals half again as much damage. Costs 400 gold.

Warspeaker's Breath (2 tiers)

The word is old. The breath behind it is older. Bloodlust from Shamans and Ogre Mages lasts half again as long per tier and drives attack speed harder with each tier. Next tier: 500 gold.

Shop

Buy Gold

Trade 200 wood for 100 gold. 180s cooldown - turn surplus lumber back into spending money.

Buy Wood

Trade 100 gold for 100 wood. 60s cooldown between buys - top up lumber the moment a build needs it.

Buy Wood

Trade 1,000 gold for 1,000 wood. 60s cooldown between buys - top up lumber the moment a build needs it.

Buy Stardust

Trade gold for a single stardust.

Battle Standard

Raise the standard: your units, and every unit you spawn for a while, hit harder.

Saboteur's Fuse

The enemy's next wave spawns late.

Tax Collector

The enemy's next income tick pays half, and the difference comes to your team.

Rescue Strike Charge

Buy one more Rescue Strike.

Castle Repair Kit

Mend your team's castle.

Forced March Drum

Your whole army moves faster for a while, marching and fighting.

Skip the Rotation

Requires a teammate. Your buildings send the team's next wave instead of the scheduled teammate's.

Double Down

Requires a teammate. This one wave, every teammate's buildings spawn together.

Trade Winds

Requires a teammate. Send gold to a teammate, a tenth lost on the way.

Lend Strike

Requires a human teammate. Hand your unspent Rescue Strike to them.