Warclans
Orcs who love the world enough to drown it in blood. Worshippers of the old nature-gods and prophets of a red salvation, that every clever, world-devouring people must be scoured from the earth. Their bloodlust can run so total it frightens even their allies.
Warspeaker of the united clans and the loudest throat the old gods have. Draghul has razed a hundred settlements and grown a hundred forests over the ashes, and sees no contradiction in it. He hates the Exemplaris with a clean and holy joy. On some nights he hears a deeper drum beneath the war-drums, and he has not yet asked himself who is beating it.
Castle
Buildings
Special buildings
Units 24 in the roster
Summons
Called into battle by abilities, not built.Researches
Sharpens every Crown soldier's edge. All units gain +1 attack damage. Current bonus: +0. Next tier: 100 gold (1/10).
Better plate, better gambeson, better bracers. All units gain +1 armor. Current bonus: +0. Next tier: 100 gold (1/10).
Better rations, better physicians, better luck. All units gain +5 max HP. Current bonus: +0. Next tier: 100 gold (1/10).
Drilled hands move faster. All units gain +0.01 attack speed. Current bonus: +0. Next tier: 100 gold (1/20).
Raises your building cap by +1 each tier. Buy it when your food bar is full and you still want spawners or towers. Next: 500 gold.
The hide is older than the drum. Ogres, Ogre Mages and War Ogres lose 2 more from every hit taken (never below 1). Next tier: 400 gold.
Someone found a helmet. Everyone found half of one. Gremlins, Spitters, Flamethrowers and Sappers gain +50% of their base max health. Costs 250 gold.
When the drum quickens, so does the world. Every unit attacks 3% faster and gains +1 attack damage. Next tier: 500 gold.
One eye. It sees enough. Razorshots and Goreeye Shooters gain +100 attack range and +3 damage. Next tier: 350 gold.
Born on the beast. Buried on it, if the beast agrees. Every mounted unit gains +15% of its base max health, +1 armor and +2 attack damage. Costs 450 gold.
It was here before the Wound. It intends to be here after. The Red Dragon gains +10 damage and +200 attack range. Costs 500 gold.
Fed on the right rot, it glows brighter. The Glowbug gains +0.1 attacks per second and +5 damage. Next tier: 350 gold.
Louder. The gods like it louder. The Sapper's detonation deals half again as much damage. Costs 400 gold.
The word is old. The breath behind it is older. Bloodlust from Shamans and Ogre Mages lasts half again as long per tier and drives attack speed harder with each tier. Next tier: 500 gold.
Shop
Trade 200 wood for 100 gold. 180s cooldown - turn surplus lumber back into spending money.
Trade 100 gold for 100 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Trade 1,000 gold for 1,000 wood. 60s cooldown between buys - top up lumber the moment a build needs it.
Trade gold for a single stardust.
Raise the standard: your units, and every unit you spawn for a while, hit harder.
The enemy's next wave spawns late.
The enemy's next income tick pays half, and the difference comes to your team.
Buy one more Rescue Strike.
Mend your team's castle.
Your whole army moves faster for a while, marching and fighting.
Requires a teammate. Your buildings send the team's next wave instead of the scheduled teammate's.
Requires a teammate. This one wave, every teammate's buildings spawn together.
Requires a teammate. Send gold to a teammate, a tenth lost on the way.
Requires a human teammate. Hand your unspent Rescue Strike to them.