Witchdoctor
Caster
Fielded by Warclans · Trained at Witchdoctor
In Poker, one dealt card is 1 to 6 of this unit.
Sustain caster wielding Chain Heal and summons of defensive totems. Keeps your front line standing through punishing fights; pair with beefy melee.
Stats
- HP
- 225
- HP Regen
- 0.10000000149011612
- Mana
- 225
- Mana Regen
- 1
- Damage
- 7
- Attack Speed
- 0.40
- Range
- 800
- Armor
- 1
- Move Speed
- 380
- Bounty
- 10
- DPS
- 2.8
Abilities
The Witchdoctor's healing current leaps between wounded allies, mending up to 7 for 20% less each jump. Always starts with whoever is hurt worst and never mends the same ally twice - full-health allies are skipped. Costs 50 mana, 12s cooldown.
Summons a random support totem (Healing, Earth, or Cleansing) near the caster for 50 mana. The totem is stationary, lasts 30 seconds, and aids your army with healing, armor, or cleanses. Each cast picks a different totem than the last. 45s cooldown; only fires in combat.
Each hit poisons the target — 2% max HP/sec for 6 seconds. Costs no mana, and hits from different oozes stack — a Poison Ooze swarm piles up heavy damage-over-time.
Each ranged shot fires at up to 2 additional targets. Spreads damage instead of focusing - strong against many fragile foes, weak vs single tanks. No mana cost.
Takes 25% less Poison damage - both poison attacks and the poison portion of elemental bonus damage. Cannot be Poisoned, including Deadly Poison. Full immunity outranks resistance, and armor still applies on top.