High Priest
Caster
Fielded by Exemplaris · Trained at High Priest
In Poker, one dealt card is 2 to 8 of this unit.
Master support caster - Improved Heal, Dispel, and Mending Light, a blessing that heals its bearer the instant damage lands, then leaps to the next wounded ally. Takes extra Shadow damage - keep it deep in the formation.
One prayer, passed hand to hand until the line stops bleeding.
Stats
- HP
- 300
- Mana
- 200
- Mana Regen
- 1.5
- Damage
- 16
- Attack Speed
- 1.20
- Range
- 800
- Armor
- 2
- Move Speed
- 380
- Bounty
- 10
- DPS
- 19.2
Abilities
Restores 25 HP to a nearby ally over 1.5s. Best on tanks who soak constant damage. Costs 10 mana. Cooldown {Cooldown}s.
Cleanses all dispelable debuffs from a nearby ally in one cast. Costs 30 mana. Cooldown 8s. Cast priority over Heal - a chilled ally is more valuable to free than a wounded one is to top off.
Blesses a wounded ally with healing light. The next time that ally takes damage it is healed for 90 HP first (enough to survive a lethal blow), then the light leaps to the next most-hurt ally. Heals up to 7 allies. Costs 40 mana. Cooldown {Cooldown}s.
Takes 50% more Shadow damage - both shadow attacks and the shadow portion of elemental bonus damage. Does not make status effects easier to land, and armor still applies on top.