All researches
Match-long upgrades bought from the Research tab. Most are tiered: each purchase stacks the effect and raises the price of the next.
Sharpens every Crown soldier's edge. All units gain +1 attack damage. Current bonus: +0. Next tier: 100 gold (1/10).
Better plate, better gambeson, better bracers. All units gain +1 armor. Current bonus: +0. Next tier: 100 gold (1/10).
Better rations, better physicians, better luck. All units gain +5 max HP. Current bonus: +0. Next tier: 100 gold (1/10).
Drilled hands move faster. All units gain +0.01 attack speed. Current bonus: +0. Next tier: 100 gold (1/20).
Raises your building cap by +1 each tier. Buy it when your food bar is full and you still want spawners or towers. Next: 500 gold.
Sharpens every Crown soldier's edge. All units gain +1 attack damage. Current bonus: +0. Next tier: 100 gold (1/10).
Better plate, better gambeson, better bracers. All units gain +1 armor. Current bonus: +0. Next tier: 100 gold (1/10).
Better rations, better physicians, better luck. All units gain +5 max HP. Current bonus: +0. Next tier: 100 gold (1/10).
Drilled hands move faster. All units gain +0.01 attack speed. Current bonus: +0. Next tier: 100 gold (1/20).
Raises your building cap by +1 each tier. Buy it when your food bar is full and you still want spawners or towers. Next: 500 gold.
The Crown buys its line a second skin. Footmen gain +100 max HP and +1 armor per tier. Current: +0 HP, +0 armor. Next tier: 500 gold (1/1).
Sharpens every Crown soldier's edge. All units gain +1 attack damage. Current bonus: +0. Next tier: 100 gold (1/10).
Better plate, better gambeson, better bracers. All units gain +1 armor. Current bonus: +0. Next tier: 100 gold (1/10).
Better rations, better physicians, better luck. All units gain +5 max HP. Current bonus: +0. Next tier: 100 gold (1/10).
Drilled hands move faster. All units gain +0.01 attack speed. Current bonus: +0. Next tier: 100 gold (1/20).
Raises your building cap by +1 each tier. Buy it when your food bar is full and you still want spawners or towers. Next: 500 gold.
Doubles the maximum shield of every allied unit that has one, and adds +1.5 shield regeneration to every unit that regenerates shields. Units without shields gain nothing - this deepens what's already glowing.
Bone honed sharper than steel. All units gain +1 attack damage. Current bonus: +0. Next tier: 100 gold (1/10).
Older bone holds together harder. All units gain +1 armor. Current bonus: +0. Next tier: 100 gold (1/10).
Reinforced bindings, denser bone. All units gain +5 max HP. Current bonus: +0. Next tier: 100 gold (1/10).
The dead never tire of swinging. All units gain +0.01 attack speed. Current bonus: +0. Next tier: 100 gold (1/20).
Raises your building cap by +1 each tier. Buy it when your food bar is full and you still want spawners or towers. Next: 500 gold.
Your skeletal fighters and spearmen attack 20% faster and hit for +2. One-time research that surges the whole melee line at once. Next: 500 gold.
Sharpens every Crown soldier's edge. All units gain +1 attack damage. Current bonus: +0. Next tier: 100 gold (1/10).
Better plate, better gambeson, better bracers. All units gain +1 armor. Current bonus: +0. Next tier: 100 gold (1/10).
Better rations, better physicians, better luck. All units gain +5 max HP. Current bonus: +0. Next tier: 100 gold (1/10).
Drilled hands move faster. All units gain +0.01 attack speed. Current bonus: +0. Next tier: 100 gold (1/20).
Raises your building cap by +1 each tier. Buy it when your food bar is full and you still want spawners or towers. Next: 500 gold.