Mage
Spawner · Trains 1 / wave
Part of Graveborn
Trains Mage — 20 magic damage at 800 range. Casts Weakness (-2 armor for 30s) on a nearby enemy, stacking the matrix in your favor against heavy targets. The Undead's baseline caster, ready to specialize into one of four elemental schools: Fire, Ice, Poison, or Shadow.
The spellbook is half ash. Half is plenty.
Cost & economy
- Gold
- 400
- Food
- 2
- Income
- +40
- Wood on build
- +150
Stats
- HP
- 200
- Armor
- 3
- Armor type
- Fortified
Trains
Upgrades into
Specializes the spawner into Venomancer - every bolt Poisons and Contagion plants a leaping plague. The pick for long grinding fights where the ticks add up.
Specializes the spawner into Cryomancer - chill AOE plus +armor on allies. The pick when you need the front line to hold one more wave.
Specializes the spawner into Pyromancer - AOE fireballs per cast. The pick when the enemy is going wide with fragile units.
Specializes the spawner into Shadowmancer - armor-bypassing bolts, kills that raise skeletons, Weakness to strip armor, and Drain Life to sustain. The attrition pick.