Bloodlust & Harmony

The Croupier

Special

A living wild card that spawns with a random armor and attack type and one random spell, so no two are ever alike. It self-casts Bloodlust, Blinks away when struck or mid-attack, Purifies allied debuffs, and restlessly switches targets - and its second attack mode can strike flying units.

The house always deals itself the strangest hand.

Stats

HP
1600
Mana
350
Mana Regen
2
Shield
100
Shield Regen
1.5
Damage
22
Attack Speed
1.00
Range
215
Armor
5
Move Speed
380
Bounty
10
DPS
22

Abilities

Bloodlust

The Shaman enrages a nearby ally for 45s: +40% attack speed and +20% movement speed, with a visible swell in size and glowing hands. Only cast once the army is in combat. Costs 50 mana, 7s cooldown.

Purify

Passive - each basic attack dispels one buff from the target, stripping enemy enchantments as your line trades blows.

Blink

Triggered passive - when the Arch Mage takes damage, instantly teleports 600 units backward away from the attacker. 15-second cooldown. Survival reflex - no mana cost, no activation.

Rolls one of these at spawn

Flamestrikerandom

Channeled for 3 seconds. Every 0.5s, deals Fire damage in a 350 radius at the densest enemy cluster. Fire-immune creatures take nothing. Ogre Mage is immobile and vulnerable while channeling. Costs 75 mana, 20s cooldown.

Frost Novarandom

Burst AOE on the densest enemy cluster within 700 range. Deals damage in a 350 radius and applies Chilled (slow + reduced attack speed) for 4 seconds. Costs 70 mana, 10s cooldown.

GA_ChainLightning_Crandom

The Shaman's bolt arcs between enemies, striking up to 7 targets for 20% less each jump. Counts as both Spell and Electric damage - it hits +25% on Shocked targets and does nothing to the electric-immune. Never strikes the same enemy twice. Costs 60 mana, 12s cooldown.

Contagionrandom

Inflicts an enemy with Contagion for 15 seconds. Every 3 seconds the contagion spreads Poison to a nearby uninfected enemy. When Contagion expires, if the host is still alive it hops to a fresh enemy within 400 range. Costs 50 mana, 12s cooldown. Dispelable.

Mind Controlled Rayrandom

Channeled control of an enemy unit - while channeling, the target fights for you as if you owned it. Lasts up to 20s; returns to its owner if the channel breaks, the target dies, or it is dispelled. Costs 5 mana/second, 10s cooldown.

Confuserandom

Curses a nearby enemy with Confused for 10 seconds - it attacks the nearest unit, friend or foe, turning on its own allies. Cannot target siege or special-formation units. Costs 50 mana, 45s cooldown. Dispellable.

Ice Stormrandom

Channeled for 5 seconds on the densest enemy cluster. Every 0.5s deals AOE magic damage in a 400-radius and refreshes Chilled (slow + reduced attack speed) on each unit hit. Ice Mage is immobile and vulnerable while channeling. Costs 80 mana, 14s cooldown.

Fireballrandom

Hurls a slow homing fireball that explodes on impact, dealing magic damage in a 350-radius AOE with falloff to the edges. Cast time means Fire Mage is vulnerable during the windup. Costs 60 mana, 10s cooldown.

Slowrandom

Reduces a nearby enemy's movement speed by 40% and attack speed by 30% for 30 seconds. Does not stack — multiple Mages will pick different targets instead of doubling up. Costs 30 mana, 10s cooldown. Dispelable.

Death and Decayrandom

Channeled for 6 seconds. Every 0.5s, deals damage in a 500 radius at the chosen point. Total damage scales with full duration. Lich is immobile and vulnerable while channeling. Costs 100 mana, 30s cooldown.

Sanctuaryrandom

Shields an ally below 40% health, making them invulnerable (immune to all damage) for 5 seconds. Costs 50 mana, 40s cooldown.

Fearrandom

Terrifies a nearby enemy for 8 seconds — they flee from combat, can't attack, and ignore your front line. Hard crowd control on a single high-priority target. Costs 50 mana, 10s cooldown. Dispelable.

Summon Crowrandom

Summons a random forest creature near the Lifebinder that fights for 45 seconds, then fades. Costs 50 mana, 60s cooldown. Reinforcements to screen the Lifebinder while it channels its heals.

Summon Forest Animalrandom

Summons a random forest creature near the caster that fights for 45 seconds, then fades. Costs 50 mana, 60s cooldown. Free reinforcements on demand.

Rejuvenating Lightrandom

Channels a healing beam onto the most-wounded nearby ally, restoring 30 HP per second for 5 seconds while draining 5 mana per second. Breaks if the target dies, leaves range, or reaches full health. 12s cooldown.

Traits

Amalgamation

On spawn, this unit rolls a random armor type and a random attack type. Individual matchups vary - over a full wave the variety covers more of the matrix than a fixed roster would.