Bloodlust & Harmony

Regular

The classic Castle Fight loop, and the shipped default.

Players
1v1 to 3v3 teams
Economy
Full
Buildings
Your faction's menu
Win
Destroy the enemy castles

Rules

  • Two or three teams (1v1, 2v2, 1v1v1, up to 3v3). Each player picks a faction and a color in the lobby.
  • You never control units directly. You place spawner buildings in your build zone, and every wave they field units that march down the lane and fight on their own.
  • Each team defends a castle. Destroy every enemy castle to win. Lose yours and you are out.
  • Five resources drive the economy: Gold (an income tick every 15 seconds), Lumber (earned when you place buildings), Stardust (scarce), Points (personal score from kills), and Stormdust (a team pool from kills).
  • Beyond spawners there are towers (defensive, tower slots only), special buildings (auto-casting support like healing shrines and war horns), researches (a per-faction upgrade tab), and the shop (resource swaps and team-buff scrolls). Every player also gets one Rescue Strike, an emergency wipe of nearby enemy units.
  • Options set when the server is created: lane count, spawn mode (rotate per wave or everyone spawns together), Fog of War (off, first 3 minutes, first 5 minutes, or always), and the round limit.

Flow

Pick your race, color, and team in the lobby and ready up. Castles and build zones are assigned, then income and waves begin. From there it is all reaction: build, upgrade, research, and answer whatever composition the other side is massing. When a team's castle falls they are out, and the last castle standing takes the match. A round limit and sudden-death rules resolve any stalemate.