Draft
Ban, then snake-draft your whole build set from a shared pool before the first wave.
- Players
- 1v1 to 3v3 teams
- Economy
- Full
- Buildings
- Drafted: ban, then snake
- Win
- Destroy the enemy castles
Rules
- Like Ultimate, every seat plays a shared cross-faction race. But instead of a random roll you choose your buildings on a full-screen draft board while the match clocks are held.
- Ban round first. In turn order, each player bans one building from the pool or skips. Bans are permanent and visible to everyone.
- Snake draft second. Pick order runs 1 to N then N to 1, repeating. Each pick is exclusive, so a taken building greys out for everyone.
- Your collection must reach the same makeup as an Ultimate roll (1 tower, 2 specials, 5 one-food, 5 two-food, for 13 picks), with a stardust minimum of 1 and maximum of 2:
- The maximum is a hard rule, so a third stardust unit is simply unpickable.
- The minimum is forced late: when your remaining unit slots equal your stardust deficit, only stardust units stay pickable.
- The pool cycles. It is finite, so once a category (tower, special, stardust unit, one-food, two-food) has no free un-banned entries left, its already-drafted entries become available again, and several players can end up with the same building. Bans never cycle back, and you can never duplicate your own pick.
- The board shows every player's growing set live with bucket counters, a turn banner, and a countdown. A timeout auto-picks a random valid building. Bots pick with a short delay and skip their bans.
- When the draft completes the clocks start and it plays out like Regular with your drafted hotbar.
Why it plays well
It is the strategy layer of Ultimate with agency: hate-banning a key building, denying an opponent's synergy, reading what the table is building, and racing for the contested picks.