Wizard
Caster
Master caster - Blink, Polymorph to sheep the enemy's strongest unit, and a 25% chance per attack to loose a bonus arcane missile. Rolls a random Elemental Infusion at spawn - bonus elemental damage on each attack for 10 mana.
Years of study, distilled into one smug gesture.
Stats
- HP
- 300
- Mana
- 225
- Mana Regen
- 0.5
- Shield
- 25
- Shield Regen
- 0.5
- Damage
- 8
- Attack Speed
- 1.60
- Range
- 1000
- Armor
- 2
- Move Speed
- 380
- Bounty
- 10
- DPS
- 12.8
Abilities
Passive — each basic attack has a 25% chance to fire a homing magic missile at a random nearby enemy for bonus magic damage. Spreads damage across the battlefield without competing for the Mage's primary target. Arch Mage's variant triggers at 25%.
Transforms a nearby enemy into a harmless sheep for 12 seconds — they wander aimlessly and can't attack or cast. Cannot target casters or mounted units. Hard counter to high-value single targets. Costs 70 mana, 15s cooldown. Dispelable.
Triggered passive - when the Arch Mage takes damage, instantly teleports 600 units backward away from the attacker. 15-second cooldown. Survival reflex - no mana cost, no activation.
Rolls one of these at spawn
Attacks are infused with raw arcana - bonus Arcane damage that bypasses armor, for 10 mana per attack. Arcane-immune targets shrug off the bonus.
Attacks are infused with fire - bonus Fire damage that bypasses armor, for 10 mana per attack. Out of mana, the attack still lands without the infusion. Fire-immune targets shrug off the bonus.
Attacks are infused with frost - bonus Ice damage that bypasses armor and Chills the target, slowing attack and movement speed. Costs 10 mana per attack; ice-immune targets shrug off both.
Attacks are infused with lightning - bonus Electric damage that bypasses armor, Shocks the target (+25% electric damage taken), and has a 20% chance to briefly stun. Costs 10 mana per attack; electric-immune targets shrug it all off.
Attacks are infused with venom - bonus Poison damage that bypasses armor and Poisons the target with damage over time. Costs 10 mana per attack; poison-immune targets shrug off both.