Bloodlust & Harmony

Wizard

Caster

Master caster - Blink, Polymorph to sheep the enemy's strongest unit, and a 25% chance per attack to loose a bonus arcane missile. Rolls a random Elemental Infusion at spawn - bonus elemental damage on each attack for 10 mana.

Years of study, distilled into one smug gesture.

Stats

Attack typeMagicArmor typeLight
HP
300
Mana
225
Mana Regen
0.5
Shield
25
Shield Regen
0.5
Damage
8
Attack Speed
1.60
Range
1000
Armor
2
Move Speed
380
Bounty
10
DPS
12.8
Wizard

Abilities

Arcane Mastery

Passive — each basic attack has a 25% chance to fire a homing magic missile at a random nearby enemy for bonus magic damage. Spreads damage across the battlefield without competing for the Mage's primary target. Arch Mage's variant triggers at 25%.

Polymorph

Transforms a nearby enemy into a harmless sheep for 12 seconds — they wander aimlessly and can't attack or cast. Cannot target casters or mounted units. Hard counter to high-value single targets. Costs 70 mana, 15s cooldown. Dispelable.

Blink

Triggered passive - when the Arch Mage takes damage, instantly teleports 600 units backward away from the attacker. 15-second cooldown. Survival reflex - no mana cost, no activation.

Rolls one of these at spawn

Arcane Infusionrandom

Attacks are infused with raw arcana - bonus Arcane damage that bypasses armor, for 10 mana per attack. Arcane-immune targets shrug off the bonus.

Fire Infusionrandom

Attacks are infused with fire - bonus Fire damage that bypasses armor, for 10 mana per attack. Out of mana, the attack still lands without the infusion. Fire-immune targets shrug off the bonus.

Ice Infusionrandom

Attacks are infused with frost - bonus Ice damage that bypasses armor and Chills the target, slowing attack and movement speed. Costs 10 mana per attack; ice-immune targets shrug off both.

Lightning Infusionrandom

Attacks are infused with lightning - bonus Electric damage that bypasses armor, Shocks the target (+25% electric damage taken), and has a 20% chance to briefly stun. Costs 10 mana per attack; electric-immune targets shrug it all off.

Poison Infusionrandom

Attacks are infused with venom - bonus Poison damage that bypasses armor and Poisons the target with damage over time. Costs 10 mana per attack; poison-immune targets shrug off both.