Warden
Infantry
A Sentinel hardened against magic - keeps Elusive (5% evade) and adds Spell Immunity, taking zero damage from spells. Park it in front of enemy casters and watch their Fireballs fizzle.
Stats
- HP
- 800
- HP Regen
- 0.5
- Damage
- 20
- Attack Speed
- 1.30
- Range
- 160
- Armor
- 5
- Move Speed
- 380
- Bounty
- 10
- DPS
- 26
Abilities
Elusive
Passive - a 5% chance to fully evade any incoming basic attack, taking no damage. Cheap, always-on survivability.
Spell Immunity
Passive - immune to spell damage: Fireball, Chain Lightning and other caster spells deal nothing. It also can't be the target of status effects like poison, slow or polymorph. Auras still affect it; physical and magic attacks still land normally.