Bloodlust & Harmony

Sorcerer

Caster

Wildcard caster - spawns knowing one random battle spell: Chain Lightning, Flamestrike, Frost Nova, Contagion and more. Check its command card to see what it rolled.

Sometimes even the Sorcerer is surprised.

Stats

Attack typeMagicArmor typeLight
HP
400
Mana
200
Mana Regen
1.2000000476837158
Damage
20
Attack Speed
1.20
Range
900
Armor
1
Move Speed
380
Bounty
10
DPS
24
Sorcerer

Rolls one of these at spawn

Flamestrikerandom

Channeled for 3 seconds. Every 0.5s, deals Fire damage in a 350 radius at the densest enemy cluster. Fire-immune creatures take nothing. Ogre Mage is immobile and vulnerable while channeling. Costs 75 mana, 20s cooldown.

Frost Novarandom

Burst AOE on the densest enemy cluster within 700 range. Deals damage in a 350 radius and applies Chilled (slow + reduced attack speed) for 4 seconds. Costs 70 mana, 10s cooldown.

GA_ChainLightning_Crandom

The Shaman's bolt arcs between enemies, striking up to 7 targets for 20% less each jump. Counts as both Spell and Electric damage - it hits +25% on Shocked targets and does nothing to the electric-immune. Never strikes the same enemy twice. Costs 60 mana, 12s cooldown.

Contagionrandom

Inflicts an enemy with Contagion for 15 seconds. Every 3 seconds the contagion spreads Poison to a nearby uninfected enemy. When Contagion expires, if the host is still alive it hops to a fresh enemy within 400 range. Costs 50 mana, 12s cooldown. Dispelable.

Mind Controlled Rayrandom

Channeled control of an enemy unit - while channeling, the target fights for you as if you owned it. Lasts up to 20s; returns to its owner if the channel breaks, the target dies, or it is dispelled. Costs 5 mana/second, 10s cooldown.

Confuserandom

Curses a nearby enemy with Confused for 10 seconds - it attacks the nearest unit, friend or foe, turning on its own allies. Cannot target siege or special-formation units. Costs 50 mana, 45s cooldown. Dispellable.

Ice Stormrandom

Channeled for 5 seconds on the densest enemy cluster. Every 0.5s deals AOE magic damage in a 400-radius and refreshes Chilled (slow + reduced attack speed) on each unit hit. Ice Mage is immobile and vulnerable while channeling. Costs 80 mana, 14s cooldown.

Fireballrandom

Hurls a slow homing fireball that explodes on impact, dealing magic damage in a 350-radius AOE with falloff to the edges. Cast time means Fire Mage is vulnerable during the windup. Costs 60 mana, 10s cooldown.

Slowrandom

Reduces a nearby enemy's movement speed by 40% and attack speed by 30% for 30 seconds. Does not stack — multiple Mages will pick different targets instead of doubling up. Costs 30 mana, 10s cooldown. Dispelable.

Death and Decayrandom

Channeled for 6 seconds. Every 0.5s, deals damage in a 500 radius at the chosen point. Total damage scales with full duration. Lich is immobile and vulnerable while channeling. Costs 100 mana, 30s cooldown.

Sanctuaryrandom

Shields an ally below 40% health, making them invulnerable (immune to all damage) for 5 seconds. Costs 50 mana, 40s cooldown.

Fearrandom

Terrifies a nearby enemy for 8 seconds — they flee from combat, can't attack, and ignore your front line. Hard crowd control on a single high-priority target. Costs 50 mana, 10s cooldown. Dispelable.

Summon Crowrandom

Summons a random forest creature near the Lifebinder that fights for 45 seconds, then fades. Costs 50 mana, 60s cooldown. Reinforcements to screen the Lifebinder while it channels its heals.

Summon Forest Animalrandom

Summons a random forest creature near the caster that fights for 45 seconds, then fades. Costs 50 mana, 60s cooldown. Free reinforcements on demand.

Rejuvenating Lightrandom

Channels a healing beam onto the most-wounded nearby ally, restoring 30 HP per second for 5 seconds while draining 5 mana per second. Breaks if the target dies, leaves range, or reaches full health. 12s cooldown.