Sniper
Ranged
Trains Sniper - extreme-range marksmen at 2,200 range for 40 per shot. Cannot target buildings - focused entirely on enemy units. Fragile, slow to fire, lethal at distance.
One arrow, six breaths held. Then the arrow.
Stats
- HP
- 300
- Damage
- 40
- Attack Speed
- 0.80
- Range
- 2200
- Armor
- 1
- Move Speed
- 370
- Bounty
- 10
- DPS
- 32
Abilities
Elusive
Passive - a 5% chance to fully evade any incoming basic attack, taking no damage. Cheap, always-on survivability.
Headshot
Passive - 20% chance per attack to land a headshot for double damage. Bonus damage is applied after armor reduction, so crits punch through Heavy targets that would otherwise blunt the shot.
Auras
Spotter Aura
Aura - nearby archer allies gain +200 attack range. Casters and siege units don't benefit - this is purely an archer-supporting buff that lets your bow line outrange the enemy front.