Rogue
Special
Trains Rogue - fast, light strikers that move stealthed across the field, ambush isolated targets, then break off and re-hide. Routes around infantry and targets them last. Anti-caster and anti-archer harassment, not a front line.
You never saw the first one. You will not see the fourth.
Stats
- HP
- 50
- Damage
- 80
- Attack Speed
- 0.20
- Range
- 130
- Armor
- 0
- Move Speed
- 425
- Bounty
- 10
- DPS
- 16
Abilities
Passive - a 5% chance to fully evade any incoming basic attack, taking no damage. Cheap, always-on survivability.
Triggered passive - when struck, drops a smokescreen that absorbs all incoming attacks for 3 seconds and re-hides the Rogue. In-flight projectiles puff harmlessly into the smoke; melee attackers lose their lock and walk away. 15-second cooldown. No mana cost - panic survival reflex.
Traits
Invisible to the enemy while out of combat. Sneaks past frontlines, ambushes priority targets, then breaks off and re-stealths. Avoids infantry; targets ranged and casters first.