War Ogre
Infantry
Every swing has a 50% chance to strike for double damage, and each hit cleaves up to 3 additional enemies near the target. At its worst it is merely an Ogre. At its best it is a landslide.
It counts its victories in broken shields. It cannot count very high.
Stats
- HP
- 900
- HP Regen
- 0.10000000149011612
- Damage
- 35
- Attack Speed
- 0.70
- Range
- 300
- Armor
- 3
- Move Speed
- 380
- Bounty
- 10
- DPS
- 24.5
Abilities
Each melee swing hits up to 3 additional targets near the main one. Multiplies value against tight packs; pointless vs single targets. No mana cost.
Passive - 50% chance per swing to land a crushing blow for double damage. Bonus damage is applied after armor reduction, so it punches through Heavy targets that would otherwise blunt the hit.
Traits
Passive - every hit this unit takes is reduced by 4 after ALL other damage calculation (armor, matrix, crits), always leaving at least 1. DoT ticks, explosions, and reflects are reduced too. Swarms of weak attackers barely scratch it.