Crossbowman
Ranged
Trains Crossbowman - heavy bolts at 22 damage, slow to reload. Cuts through Heavy-armored targets that shrug off arrows. Trade volume for punch.
Anyone can be taught the trigger. The arming is the slow part.
Stats
- HP
- 350
- Damage
- 22
- Attack Speed
- 1.00
- Range
- 800
- Armor
- 2
- Move Speed
- 380
- Bounty
- 10
- DPS
- 22
Abilities
Armor Piercer
Passive - each attack against a Heavy-armor target deals +50% damage. The bonus stacks with the matchup matrix, turning the crossbow into the hard counter to Knights and Heavy infantry without affecting Light / Medium targets.
Reload Burst
Passive - fires a 3-shot volley in rapid succession, then reloads for 3 seconds before the next volley. Same damage per shot - just bursty timing. Bonus: positioning so the crossbow finishes its volley before the enemy lands matters.