Bloodlust & Harmony

Assassin

Special

Trains Assassin - Rogues refined into killers. Stealth in, burst a high-value target for 160, fade out. Avoids infantry entirely; prioritizes casters and ranged units first. Backline executioners.

A Rogue scares the camp. An Assassin removes the captain.

Stats

Attack typePiercingArmor typeUnarmored
HP
100
Damage
160
Attack Speed
1.00
Range
130
Armor
1
Move Speed
520
Bounty
10
DPS
160
Assassin

Abilities

Elusive

Passive - a 5% chance to fully evade any incoming basic attack, taking no damage. Cheap, always-on survivability.

Smokescreen

Triggered passive - when struck, drops a smokescreen that absorbs all incoming attacks for 3 seconds and re-hides the Rogue. In-flight projectiles puff harmlessly into the smoke; melee attackers lose their lock and walk away. 15-second cooldown. No mana cost - panic survival reflex.

Deadly Poison

Each attack applies Deadly Poison for 6s: a flat damage-over-time tick (a fixed amount, not a percent of max HP like regular Poison). Hits from different attackers stack. Costs 0 mana, and counts as a poison debuff (blocked by poison immunity, dispelable).

Traits

Stealth

Invisible to the enemy while out of combat. Sneaks past frontlines, ambushes priority targets, then breaks off and re-stealths. Avoids infantry; targets ranged and casters first.