Assassin
Special
Trains Assassin - Rogues refined into killers. Stealth in, burst a high-value target for 160, fade out. Avoids infantry entirely; prioritizes casters and ranged units first. Backline executioners.
A Rogue scares the camp. An Assassin removes the captain.
Stats
- HP
- 100
- Damage
- 160
- Attack Speed
- 1.00
- Range
- 130
- Armor
- 1
- Move Speed
- 520
- Bounty
- 10
- DPS
- 160
Abilities
Passive - a 5% chance to fully evade any incoming basic attack, taking no damage. Cheap, always-on survivability.
Triggered passive - when struck, drops a smokescreen that absorbs all incoming attacks for 3 seconds and re-hides the Rogue. In-flight projectiles puff harmlessly into the smoke; melee attackers lose their lock and walk away. 15-second cooldown. No mana cost - panic survival reflex.
Each attack applies Deadly Poison for 6s: a flat damage-over-time tick (a fixed amount, not a percent of max HP like regular Poison). Hits from different attackers stack. Costs 0 mana, and counts as a poison debuff (blocked by poison immunity, dispelable).
Traits
Invisible to the enemy while out of combat. Sneaks past frontlines, ambushes priority targets, then breaks off and re-stealths. Avoids infantry; targets ranged and casters first.