Bloodlust & Harmony

Status effects

Every buff, debuff, and aura in the game, straight from the game data.

Buffs

Arcane Blessing

Bloodlustdispelable

Whipped into a frenzy: greatly increased attack and movement speed.

Bone Armordispelable

Warded by conjured bone: increased armor.

Couragedispelable

Emboldened: increased attack damage.

Enraged

Enraged: +5 attack damage.

Evergreendispelable

Touched by Evergreen: the next lethal blow heals it to full instead, then the blessing fades.

Frost Armordispelable

Sheathed in frost: increased armor, and melee attackers are chilled when they strike.

Mending Lightdispelable

Blessed with Mending Light: its next wound is healed before it lands, then the blessing leaps to another hurt ally.

Ooze Might

Gains bonus attack damage for each allied ooze nearby.

Smokescreen

Veiled in smoke: untargetable by enemy attacks for a short time.

Soul Infusiondispelable

Strengthened by an infused soul: bolstered for battle.

Wild Blessingdispelable

Blessed by the wild: +3 armor and +5 attack damage.

Debuffs

Acid Burn

Flesh eaten away by acid: armor is reduced while it burns.

Blinded

Cannot see clearly: an 80% chance for its attacks to miss.

Chilleddispelable

Frozen by frost: reduced movement and attack speed. Applied by ice attacks; Ice-immune units cannot be chilled.

Confuseddispelable

Disoriented: attacks the nearest unit, friend or foe.

Contagiondispelable

Host to a spreading plague: takes damage over time and infects nearby enemies.

Deadly Poisondispelable

A potent toxin dealing heavy flat damage over time. Stacks from multiple attackers. Poison-immune units are unaffected.

Hexeddispelable

Cursed with misfortune: a 20% chance for its attacks to miss.

Mind Controlled

Turned against its own: fights for the enemy until the control breaks.

Poisoneddispelable

Taking poison damage over time, losing 2% of max health each second. Stacks from multiple attackers. Poison-immune units are unaffected.

Polymorpheddispelable

Transformed into a harmless critter: cannot attack or cast until it wears off.

Shocked

Crackling with static: takes +25% Electric damage.

Sloweddispelable

Sluggish: greatly reduced movement speed.

Weakened

Sapped strength: deals reduced attack damage.

Auras

Carried by the unit projecting the aura. Nearby units receive the matching aura effect below.

Aura of Woe

Saps nearby enemies for -2 attack damage.

Brilliance Aura

Grants nearby allies +2 mana per second.

Charged Aura

Grants nearby allies +3 shield per second.

Haste Aura

Grants nearby allies +20% movement speed.

Healing Aura

Grants nearby allies +4 health per second.

Heroic Aura

Grants nearby allies +2 attack damage.

Purity Aura

Grants nearby allies +2 health and +2 mana per second.

Regeneration Aura

Grants nearby allies +2 health per second.

Thorns Aura

Grants nearby allies Thorns: their melee attackers take reflected damage.

Wild Growth Aura

Grants nearby allies +1 health per second.

Wild Strength Aura

Grants nearby allies increased attack damage.

Aura effects

What units receive while standing inside an aura.

Brilliance

Within a Brilliance aura: +2 mana per second.

Charged

Within a Charged aura: +3 shield per second.

Defensive

Within a Defensive aura: increased armor.

Dreadlord Aura

Withered by an enemy Dreadlord aura: deals reduced damage.

Haste

Within a Haste aura: +20% movement speed.

Healing

Within a Healing aura: +4 health per second.

Heroic

Within a Heroic aura: +2 attack damage.

Purity

Within a Purity aura: +2 health and +2 mana per second.

Regeneration

Within a Regeneration aura: +2 health per second.

Spotter

Within a Spotter aura that helps the team reveal hidden enemies.

Thorns

Melee attackers take damage whenever they strike this unit.

Thorns (Aura)

Within a Thorns aura: melee attackers take damage when they strike this unit.

Vampiric

Within a Vampiric aura: heals for part of the damage its attacks deal.

Wild Growth

Within a Wild Growth aura: +1 health per second.

Wild Strength

Within a Wild Strength aura: increased attack damage.

Woe

Within an enemy Aura of Woe: -2 attack damage.

States

Damage Reduction

Reduce all incoming damage by X.

Draining Lifedispelable

Life is being siphoned away by a channeled Drain Life.

Feareddispelable

Overcome with terror: flees from danger and cannot fight.

Invulnerable

Protected by Sanctuary: takes no damage.

Martyrdom

Inspired by a fallen ally: +25% attack damage and attack speed.

Netted

Caught in a net: a grounded flyer, rooted in place but still able to attack.

Protection

Shielded by a Scroll of Protection: increased armor.

Webbed

Snared in webbing: a grounded flyer, rooted in place but still able to attack.