Status effects
Every buff, debuff, and aura in the game, straight from the game data.
Buffs
Whipped into a frenzy: greatly increased attack and movement speed.
Warded by conjured bone: increased armor.
Emboldened: increased attack damage.
Enraged: +5 attack damage.
Touched by Evergreen: the next lethal blow heals it to full instead, then the blessing fades.
Sheathed in frost: increased armor, and melee attackers are chilled when they strike.
Blessed with Mending Light: its next wound is healed before it lands, then the blessing leaps to another hurt ally.
Gains bonus attack damage for each allied ooze nearby.
Veiled in smoke: untargetable by enemy attacks for a short time.
Strengthened by an infused soul: bolstered for battle.
Blessed by the wild: +3 armor and +5 attack damage.
Debuffs
Flesh eaten away by acid: armor is reduced while it burns.
Cannot see clearly: an 80% chance for its attacks to miss.
Frozen by frost: reduced movement and attack speed. Applied by ice attacks; Ice-immune units cannot be chilled.
Disoriented: attacks the nearest unit, friend or foe.
Host to a spreading plague: takes damage over time and infects nearby enemies.
A potent toxin dealing heavy flat damage over time. Stacks from multiple attackers. Poison-immune units are unaffected.
Cursed with misfortune: a 20% chance for its attacks to miss.
Turned against its own: fights for the enemy until the control breaks.
Taking poison damage over time, losing 2% of max health each second. Stacks from multiple attackers. Poison-immune units are unaffected.
Transformed into a harmless critter: cannot attack or cast until it wears off.
Crackling with static: takes +25% Electric damage.
Sluggish: greatly reduced movement speed.
Sapped strength: deals reduced attack damage.
Auras
Carried by the unit projecting the aura. Nearby units receive the matching aura effect below.
Saps nearby enemies for -2 attack damage.
Grants nearby allies +2 mana per second.
Grants nearby allies +3 shield per second.
Grants nearby allies +20% movement speed.
Grants nearby allies +4 health per second.
Grants nearby allies +2 attack damage.
Grants nearby allies +2 health and +2 mana per second.
Grants nearby allies +2 health per second.
Grants nearby allies Thorns: their melee attackers take reflected damage.
Grants nearby allies +1 health per second.
Grants nearby allies increased attack damage.
Aura effects
What units receive while standing inside an aura.
Within a Brilliance aura: +2 mana per second.
Within a Charged aura: +3 shield per second.
Within a Defensive aura: increased armor.
Withered by an enemy Dreadlord aura: deals reduced damage.
Within a Haste aura: +20% movement speed.
Within a Healing aura: +4 health per second.
Within a Heroic aura: +2 attack damage.
Within a Purity aura: +2 health and +2 mana per second.
Within a Regeneration aura: +2 health per second.
Within a Spotter aura that helps the team reveal hidden enemies.
Melee attackers take damage whenever they strike this unit.
Within a Thorns aura: melee attackers take damage when they strike this unit.
Within a Vampiric aura: heals for part of the damage its attacks deal.
Within a Wild Growth aura: +1 health per second.
Within a Wild Strength aura: increased attack damage.
Within an enemy Aura of Woe: -2 attack damage.
States
Reduce all incoming damage by X.
Life is being siphoned away by a channeled Drain Life.
Overcome with terror: flees from danger and cannot fight.
Protected by Sanctuary: takes no damage.
Inspired by a fallen ally: +25% attack damage and attack speed.
Caught in a net: a grounded flyer, rooted in place but still able to attack.
Shielded by a Scroll of Protection: increased armor.
Snared in webbing: a grounded flyer, rooted in place but still able to attack.