Dark Sanctum
Spawner · Trains 1× Mage / wave
Trains Mage — 20 magic damage at 800 range. Casts Weakness (-2 armor for 30s) on a nearby enemy, stacking the matrix in your favor against heavy targets. The Undead's baseline caster, ready to specialize into one of four elemental schools: Fire, Ice, Poison, or Shadow.
The spellbook is half ash. Half is plenty.
Cost & economy
- Gold
- 400
- Food
- 2
- Income
- +40
- Wood on build
- +150
Stats
- HP
- 200
- Armor
- 3
- Armor type
- Fortified
Trains
Upgrades into
Trains Poison Mage — every basic attack lands a Poison Bolt (Poisoned for 6s, free, every shot). Casts Contagion on cooldown — a 15-second curse that spreads Poison to nearby uninfected enemies and hops to a fresh target when it expires. Wins wars of attrition; dispelable.
Specializes the spawner into Ice Mage - chill AOE plus +armor on allies. The pick when you need the front line to hold one more wave.
Trains Fire Mage — every basic attack lands a Flame Bolt (+4 armor-bypass damage, free, every shot). Charges Fireball on cooldown: a homing projectile that explodes for AOE magic damage in a 350-radius. Murderous against packed lines; pure burn at every range.
Specializes the spawner into Shadow Mage - dodge aura on allies plus AOE debuffs on enemies. The trickster pick when you're behind in stats and need positional value.