Chapel
Spawner · Trains 1× Priest / wave
Trains Priest - channels heals between attacks for 15 HP, costing 10 mana. Pure support. Always positioned third row, never the front.
Pity costs mana. Mana costs years.
Cost & economy
- Gold
- 160
- Food
- 1
- Income
- +16
- Wood on build
- +50
Stats
- HP
- 200
- Armor
- 3
- Armor type
- Fortified
Trains
Priest
per wave
Upgrades into
Cleric
Trains Cleric - stronger heals and cheaper mana than Priests. Same fragile body. Take when your front line is holding but losing HP faster than you can replace it.
High Priest
Trains High Priest - the final word in Crown medicine. Longer-range, harder heals, and the kind of authority that pulls a losing fight back from the cliff. Expensive; necessary.