Patch Notes — 30 July 2026
Updated Jul 30, 2026
Highlights
- Units now speak when you select them, when they arrive, and when they fall
- Units that arrive together now trade banter on the way to the fight
- The host can now pause a multiplayer match for everyone
- Dropped players are now told why they left the match
- Hold the middle mouse button to pivot the camera, click it to snap back
New Content
- New poker boon: Walls of Rock
- Twenty-one new elemental resistance passives, covering all seven damage types
Lesser, normal and greater tiers cut incoming damage of that element by 25, 50 or 75 percent, and block its status effect outright.
- Buildings are fully functional the moment you place them
Towers no longer sit vulnerable through a construction timer.
Features
Abilities
- Acid Burn now deals damage on top of shredding armour
Audio
- Units now speak when you select them, when they arrive, and when they fall
Around 145 units are voiced, each with its own selection lines, war cries and death cries.
- Units that arrive together now trade banter on the way to the fight
389 scripted conversations, written per faction and per pairing.
Buildings
- Buildings now materialise as they are placed and disintegrate when destroyed
Camera
- Hold the middle mouse button to pivot the camera, click it to snap back
Panning now follows the direction you are facing, so WASD moves the way the camera looks.
Multiplayer
- The host can now pause a multiplayer match for everyone
The whole battlefield freezes, but you can still move the camera and chat while paused.
- Dropped players are now told why they left the match
The game distinguishes the host leaving from a lost connection instead of silently dumping you at the main menu.
UI
- Your poker hand now stands on the pit as a ghost army while you bet
Only you can see it, positioned exactly where your army will spawn.
- Rebuilt the poker screen with a bet slider, pot odds and a live battle roster
Raise presets, pre-action checkboxes, and per-card alive counts during the showdown.
- Concede a poker hand mid-battle with the new Give Up button
Destroys your own army without handing the opponent bounty or death explosions.
Balance
Graveborn
- Cryomancer
- Abilities: +Ice Resistance
- Passives: +Ice Resist
- Pyromancer
- Damage Element (none) → Fire
- Abilities: +Fire Resistance
- Passives: +Fire Resist
- Shadowmancer
- Damage Element (none) → Shadow
- Abilities: +Shadow Resistance
- Passives: +Shadow Resist
- Venomancer
- Damage Element (none) → Poison
- Abilities: +Poison Resistance
- Passives: +Poison Resist
Bug Fixes
Abilities
- Two casters no longer waste their spells on the same target
Buffs, heals and crowd control now reserve their target, so a second caster picks someone else.
- Killing blows landed on the same frame no longer raise two undead from one corpse
- Arcane Blessing no longer replaces a unit's buff with a permanent badge
It also stops handing a unit a blessing it already has.
Audio
- Unit banter and the castle-under-attack warning now play for the right player
On a listen server the host could hear another player's lines, and the castle warning could be silently used up.
Buildings
- Elven buildings now animate instead of standing frozen
Multiplayer
- Reconnecting mid-match no longer wipes your gold, research and food cap
- A brief disconnect in a ranked match no longer forfeits it instantly
You now have a short window to reconnect before the win is awarded.
- Teams no longer start a match one rescue strike short
- Closing a lobby slot now actually removes a seat from the poker table
- Poker showdowns that cannot resolve now end in a split instead of running the clock
An all-flying army against an army that cannot hit air used to burn the full battle timer.
- Summoned units no longer linger on the pit between poker hands