Alpha 1.0
Updated Jul 23, 2026
The first build is in the hands of playtesters. Welcome aboard. Here is what is in it.
Four new game modes
- Ultimate — Everyone plays the same shared faction and is dealt a random set of 13 buildings. Win with the hand you are given.
- Draft — Ban a building, then snake-draft your entire build set from a shared cross-faction pool before the first wave marches. Picks are exclusive, so you can deny your rival's synergy.
- Poker — Free-for-all army poker for 2 to 9 players. Get dealt a hidden army card by card, bet chips between reveals, and let the pit decide the showdown. Escalating blinds, side pots, and a battlefield boon every hand. Last chip stack wins.
- Sandbox — A free-for-all playground: spawn any units in the game on up to nine sides and watch them fight. Perfect for testing matchups, or just chaos.
The classic mode is now called Regular. All five are covered on the wiki.
The wiki is live
bloodlustandharmony.com now has every unit, building, ability, and status effect, with stats synced straight from the game data. It is always current with the build you are playing.
Fixes and improvements
- Fixed army formations overflowing the lane. Massed waves now form up in proper ranks instead of one long line bleeding into the neighboring lane, which could leave edge units stuck off the path.
- Minor balance tuning across several units.
- Minor UI polish, including mode descriptions in the server creation menu and cleaner lobby layouts.
Found a bug or have feedback? That is the whole point of the alpha. Grab me on Discord.